Goal: Destroy all enemy bases and units. At max turns, higher total HP wins.
Map: 16×16 grid, symmetric layout. Each player starts with 1 Base, 2 Workers, and 5 resources.
Units
| Unit | HP | Cost | Build | Speed | Dmg | Range | Built By |
| Worker | 1 | 1 | 4 | 1 | 1 | 1 | Base |
| Light | 4 | 2 | 5 | 2 | 2 | 1 | Barracks |
| Heavy | 8 | 3 | 8 | 1 | 4 | 1 | Barracks |
| Ranged | 2 | 2 | 6 | 1 | 1 | 3 | Barracks |
Buildings
| Building | HP | Cost | Build | Produces |
| Base | 10 | 10 | 15 | Worker |
| Barracks | 5 | 5 | 10 | Light, Heavy, Ranged |
Commands
| Command | Description |
| HARVEST <N> | Assign N workers to gather resources |
| BUILD BARRACKS | Build a barracks near base |
| TRAIN <type> <N> | Train N units of given type |
| ATTACK <x> <y> | Send combat units toward target |
| DEFEND | Rally units to defend base |
| RETREAT | All units fall back to base |